Fixes:
- Fixed the first plugin from not getting activated at restart
- Custom types can now do an unknown initial value scan
- Fixed the auto assembler highlighter from hiding some text while typing
- Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
- Fixed global debug from crashing in 64-bit (with dbvm)
- Fixed dbvm from not working on several systems (freeze)
- Fixed notification when closing and you had some changes
- Fixed the rescan of the structure spider not working at all
- Fixed several disassembler and assembler instructions
- Fixed several plugin-system related bugs
- Fixed aobscan for 64-bit
- Fixed displaying the registers in 64-bit when using "find what xxx this address"
- Fixed the stackview when single stepping through the code
- Fixed several lua function, including createhotkey
- Fixed the assembler not dealing well with names with a - in it. (like the tutorial)
Additions and changes:
- Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed
- Added a profiler so you can find function entry points and see how often they are called (Ultimap. Requires dbvm. Even in 32-bit)
- Deleting a plugin now calls FreeLibrary on it
- Ctrl+enter in the luaengine form now automatically executes the command
- Added direct 3d hook functions (can be used to show trainers and menu's inside games)
- d3dhook related: Cheat Engine can now bind the mouse inside the gamewindow for those games that do not support multiple displays, so no more losing focus when moving the mouse
- Plugins settings between the 32 and 64-bit executable are now seperated
- Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
- Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically
- The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
- Added a new step to the tutorial (step9) showing how to deal with shared code
- Made the tutorial translatable as well
- Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
- Added a groupscan type which you can use to scan for different things in the same block
- If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
- Custom types now support handling as a floating point value
- Added debug register states to the threadview and made the threadview window capable of changing registers
- Added remote scanning with ce for different systems. The server just needs to be running, and a 1GBPs network connection or faster is recommended
- Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
- Changed the add/change address window to be more compact and make dealing with offsets easier
- Lots of new lua functions
Post release fixes (max 7 days after initial release):
21 May 2012: Handle the "Invalid Instruction" exception better, fix the memoryview window from disapearing, and fix the BSOD when loading the driver on Pentium 4 and earlier
22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
23 May 2012: Fix form_showModal from not returning a result. Made the installer create the autorun folder. Minor gui fix for groups
25 May 2012: Fixed the android server being replaced by the x64 linux server
26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now
Release Date: 2012-05-20
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