Fixes:
Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those
Disassembler: Fixed the description for ret #
Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction
Assembler: Fixed assembling reg*2/4/8+unquotedsymbol
Plugin: Fixed the SDK for C plugins that use the disassembler callback
Hotkeys: Fixed the attach to foreground hotkey
Memory Scan: Fixed the percentage scan
Memory Scan: Fixed a rare situation that could cause an error
Memory Scan: Simple values now works with groupscan
Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done
Fill Memory: Now allows 64-bit addresses
Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first
PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes
GUI: Fixed and restored the DPI Aware option in setting
GUI: Some DPI fixes/adjustments here and there
Graphical Memory view: Fixed DPI issues
Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore
Additions and changes:
Lua Engine: Added autocomplete
DLL injection: On DLL injection failure CE tries to fall back on forced injection methods
Assembler: Added multibyte NOP
Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later)
Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers
Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't)
Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints)
Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts)
Disassembler: The comments now show multiple parameters
Pointerscan: Add option to allow negative offset scanning
Pointerscan: Add extra types to the display
Advanced Options/CodeList: Now uses symbolnames
Tutorial Game: Added a levelskip option when you've solved a step
Tutorial Game: Added a secondary test
Compare memory: Added a limit to the number of address values shown per row (can be changed)
Address List: When the option to deactivate children is set, the children will get deactivated first
Memory Scan: Add a lua script in autorun that lets you specify which module to scan
lua:
ExecuteCodeEx(Let's you execute code in the target and pass parameters)
Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols)
Added addModule and deleteModule to the symbollist class
Added the ModuleLoader class which can force load dll's
Fixed endUpdate for the listview
cheat-engine released this on Jun 23, 2018 · 990 commits to master since this release
Mostly a bugfix version of 6.8, but it does have a few minor additions
Fixes:
Fixed several issues with the structure compare
Fixed the commonality scanner from picking up unrelated registers for comparison
Fixed speedhack hotkeys
Fixed ultimap 1
Fixed a bunch of random access violations
Fixed Lua dissectCode.getStringReferences now also returns the string
Fixed Lua breakpoints that specify a specific function
Fixed Lua toAddress when the 2nd parameter is an address
Fixed assembling xmm,m32
Fixed issue when disassembling AVX instructions
Fixed rightclicking r8-r9 in the registers window
Fixed the plugin system for DBVM
Fixed DBVM memory allocations when smaller than 4KB
Additions and changes:
Added translation strings for the all type settings
You can now drop files into the auto assembler
auto assembler commands allocnx (allocate no execute) and allocxo (allocate execute only)
The memoryview windows's hexadecimalview now shows the allocationbase as well, and can be doubleclicked to go there
Added support for mono dll's that do not export g_free
Improved DBVM speed slightly
lua:
added RemoteThread class object
cheat-engine released this on Jun 7, 2018 · 1030 commits to master since this release
Fixes:
Fixed some more high dpi issues
Fixed issues with the dropdown list in memory records
Fixed pointer offset symbols not calculating properly
Fixed registered binutils
Fixed graphical issues with the tablist
Fixed issue where memory blocks would get cut of before the page end
Fixed some memory leaks
Fixed some graphical issues in the addresslist
Fixed rightclick on r8 and r9 in memoryview
Fixed disassembling some instructions
Fixed DBVM so it works on windows 1709 and later (tested on 1803)
Fixed several DBVM offload crashes
Fixed freeze with allow increase/decrease for 8 byte long values
Fixed several issues where minimizing a window and then close it would hang CE
Fixed file scanning
Fixed crashes when editing memory in some some emulators
Additions and changes:
Text editor improvements
Added hundreds of new cpu instructions
Mono now has some new features like instancing of objects
Mono instances window is now a treeview where you can see the fields and values
"find what addresses this code accesses" can also be used on RET instructions now (useful to find callers)
The graphical memory view now has a lot more options to set it just the way you need
Codepage support in hexview
structure data from PDB files can now be used, and are stored in a database for lookup later
dissect structures form can now show a list of known structures (pdb, mono, ...)
Added a "revert to saved scan" option (lets you undo changes)
Added a "forgot scan" option (in case you forgot what you're doing)
Pointerscan limit nodes is default on in a new ce install (remembers your choice when you disable it)
Autoattach now happens using a thread instead of a gui blocking timer
Some colorscheme enhancements
Added a DBVM based "Find what writes/accesses" feature. (For pro users, enable kernelmode options for it to show)
Changed the dissect data setup from seperate yes/no/value dialogs to a single window
Added a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVM
Added find what writes/access to the foundlist
Autoassembler scriptblocks are now grouped when written to memory
Added {$try}/{$except} to auto assembler scripts
Added an extra tutorial/practice target
Added cut/copy/paste context menu items to pointer offset fields in add/change address, and added a context menu to the pointer destination
Added an automated structure compare for two groups of addresses to find ways to distinguish between them
lua:
added automatic garbage collection and settings to configure it
added new functions:
gc_setPassive
gc_setActive
reinitializeSelfSymbolhandler
registerStructureAndElementListCallback
showSelectionList
changed the getWindowlist output
MainForm.OnProcessOpened (better use this instead of onOpenProcess)
enumStructureForms
cpuid
getHotkeyHandlerThread
bunch of dbvm_ functions (needs dbvm capable cpu, and intel only atm)
and more, including class methods and fields (read celua.txt)
cheat-engine released this on Jun 7, 2017 · 1344 commits to master since this release
Fixes:
Fixed some DPI issues at some spots
Fixed the "Not" scan for ALL
"simple values" now also applies to the All type
Fixed not adding the 0-terminator to strings when the option was set to add it
Fixed ultimap hotkeys
Fixed ultimap2 filtering
Changing pointers in the change address dialog won't set/override global memrec and address anymore (local now)
Fixed show as signed not working for custom types
Fixed several issues with the structure spider
Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15
Fixed copy/paste in the scanvalue
Fixed kernelmode QueryMemoryRegions for windows build 1607
Fixed some disassembler errors
Fixed lua command fullAccess
Fixed text to speech if launched from a different thread
Fixed clicking on checkboxes when the dpi is different
Fixed the found code dialog count size
Fixed mono freezing Cheat Engine when it crashes/freezes
Additions and changes:
Changed the processlist and added an Applications view similar to the taskmanager
Small change to the tutorial first step wording
Structure Dissect: Added RLE compression (by mgr.inz.player) and other things to improve filesize
Structure Dissect: If setting a name, it will also be shown in the header
The symbolhandler can now deal with complex pointer notations
Added support for single-ToPA systems for ultimap2
Added some more spots where the history will be remebered in memoryview
Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set "Execute asynchronous")
Kernelmode memory reading/writing is safer now
Added an option to filter out readable paths in the pointerscan rescan
Added "codePage" support
Added font/display options to several places in CE
Added a search/replace to the script editors
You can now delete addresses and reset the count from "Find what addresses this code accesses"
Added a statusbar to the hexview in memoryview
Pointerscan for value scans now add the results to the overflow queue
Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now)
Added an option to the processlist to filter out system processes
Added a system to let users sign their tables so you know you can trust their tables.
Memory record dropdown lists can now reference those of others. USe as entry text: (memoryrecorddescription)
Added an option to notify users of new versions of Cheat Engine
lua:
Custom Types can now be referenced from Lua
Auto assembler lua sections now have access to "memrec" which is the memory record they get executed from. Can be nil
stringToMD5String now support strings with a 0 byte in them
autoAssemble() now also returns a disableInfo object as 2nd parameter. You can use this to disable a script
added Action and Value properties to MemoryRecordHotkey objects
added screenToClient and clientToScreen for Control objects
added readSmallInteger and writeSmallInteger
added enableDRM()
added openFileAsProcess/saveOpenedFile
added saveCurrentStateAsDesign for CEForm objects
added disableWithoutExecute and disableAllWithoutExecute
added OnCustomDraw* events to the listview
added being/endUpdate for the Strings class
added SQL support
added color overrides to the disassembler text
added OnPaint to the CustomControl class
added autoAssembleCheck to syntax check an AA script
fixed the addresslist returning nil for PopupMenu (while popupMenu did work)
added an timeout option for pipes
added some graphical options
added some low level system functions
cheat-engine released this on Oct 4, 2016 · 1690 commits to master since this release
Fixes:
Fixed saving of hotkey sounds
Fixed the CF flag in the disassembler stepping mode
Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393
Fixed DBVM for Windows 10 build 14393
Fixed the shortest assembler instruction picking for some instructions
Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set
Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1
Fixed the stackview not properly setting the color, and giving an error when trying to change a color
Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions
Fixed some places of the disassembler where it helps guessing if something is a float or not
When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction
Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters
Fixed D3D alpha channel for textures and fontmaps
Fixed the helpfile not being searchable
The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS)
Fixed the form designed crashing is resized 'wrong'
Additions and changes:
Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those)
Language select if you have multiple language files for CE
Memoryrecord pointer offsets can use calculations, symbols and lua code now
While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4
changed the way CE is brought to front when a hotkey is pressed
Made the GUI more adaptive to different fontsizes and DPI
Several font and minor GUI changes
Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues)
Added option to enable pause by default
Disassembling mega jumps/calls now show the code in one line
The standalone auto assembler window will now give an option to go to the first allocated memory address
Changed the point where the settings are loaded in CE's startup sequence
The formdesigner now allows copy and paste of multiple objects, and uses text
Added scrollbox and radiogroup to the formdesigner
Added Middle, MB4 and MB5 as allowable hotkeys
Added controller keys as hotkeys
Single stepping now shows an indication if an condition jump will be taken
Added a watchlist to the debugger
Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size)
Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid
Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage)
Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16)
Rescan pointerscans on pointerscans that where done on a range can now change the offset
lua:
speak(): Text to speech
hookWndProc: a function that lets you hook the windows message handler of a window
registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer
getFileVersion(): A function to get version information from a file
mouse_event() : Lets you send mouse events to windows. (move, click, etc...)
loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font)
added several thread synchronization objects
control class: added bringToFront and sendToBack
lua changes:
dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE
loadTable() can now also load from a Stream object.
the addresslist has some Color properties published for better customization
the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way)
10/8/2016:
Fixed align breaking the auto assembler
cheat-engine released this on May 19, 2016 · 2080 commits to master since this release
Fixes:
Fixed increased value by/decreased value by for float values
Fixed disassembling/assembling some instructions (64-bit)
Fixed the autoassembler tokenizing wrong words
Fixed several bugs related to the structure dissect window (mainly shown when autodestroy was on)
Fixed a small saving issue
Groupscans now deal with alignment issues better
Fixed java support for 32-bit
Additions and changes:
Signed with a sha256 signature as well (for OS'es that support it)
Changed Ultimap to use an official way to get the perfmon interrupt instead of IDT hooking (less BSOD on win10)
Individual hotkeys can now play sounds
Now compiled with fpc 3.0/lazarus 1.6 (Previously 2.7/1.1)
You can now search in the string list
PEInfo now has a copy to clipboard
Some places can now deal better with mistakes
Lazarus .LFM files can now be loaded and saved
lua:
Fixed several incompatibilities between lua that popped up in 6.5 (due to the lua 5.1 to 5.3 change)
Fixed the OnSelectionChange callback property in the memoryview object
MemoryRecords now have an Collapsed property
Added TCanResizeEvent to the splitter
Fixed setBreakpoint not setting a proper trigger if not provided
Fixed executeCode* parameter passing
Fixed several memory leaks where unregistering hooks/addons didn't free the internal call object
Some tableFile additions
Fixed registerAssemble assembler commands
Added kernelmode alloc and (un)mapping functionality
Added an easy way to add auto assembler templates
Added window related functions including sendMessage
Added Xbox360 controller support functions
Added more thread functions
Post release fixes:
Dealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview item selection/deletion being weird, etc...
Added a disconnect to the client in pointerscans
Fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process
Fixed a deadlock in threads when lua custom types where used
Fixed pointerscan resume
6/1/2016: (major bugfix) properly fixed resume of pointerscans and alignment fix
cheat-engine released this on Dec 31, 2015 · 2202 commits to master since this release
Fixes:
Fixed page exception breakpoints from not working
Fixed the save as button in the lua script assigned to the table
Fixed the dotnetdatacollector from not fetching parent fields
Fixed disassembling of some instructions
Fixed assembling some instructions
Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets
Fixed dealing with unexpected breakpoints
Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...)
Fixed "going to" 64-bit registers.
Fixed pointerstrings for 64-bit
Fixed the addressparser in memview's hexview not handing static 64-bit addresses
Fixed r8 and r9 looking broken in the memoryview window
Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10
Fixed multiline string editing for memory records
Fixed dragging cheat tables into CE
Fixed VEH debug for 'Modern' apps
Fixed several translation issues
lua:
fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount
fixed memoryleak in MemoryStream
Several fixes to DBVM:
added support for Windows 10
support for more than 8 cpu's
support for newer cpu's
fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it
Additions and changes:
Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring)
The auto assembler can now deal with some mistakes like forgetting to declare a label
Added support to use binutils as assembler and disassembler, and a special scripting language for it
Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll
Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner
The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk
Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session
You can now stop pointerscans and resume them at a later time
Pointerscan files can get converted to and from sqlite database files
The pointerscan configuration window now has an advanced and basic mode display
The all type now has a setting that lets you define what under "all" falls
Custom types now also have access to the address they're being used on
Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate)
Added some basic Thumb disassembling
The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer)
Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly
In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself
AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region
Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit)
Added aobscanregion(name,startaddress,stopaddress,aob)
lua:
switched from Lua 5.1 to 5.3
debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint
added dbk_getPhysicalAddress(int)
added dbk_writesIgnoreWriteProtection(bool)
added getWindowList()
And a bunch of other lua functions. (check out main.lua)
Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
Fixed structure dissect from crashing when autodestroy is on
Fixed window position loading on multi monitor systems
Fixed the lua customtype and
Several minor gui fixes
1/10/2015: Fixed functions that take integers failing when a number was provided
Release Date: 2018-12-20
How to Install Cheat Engine
Learn how to install Cheat Engine correctly and modify your games
The installation process of Cheat Engine is very easy, we simply need to follow the steps shown in the installation wizard. By running the downloaded file for the first time we start to prepare the program for ...
How to Use Cheat Engine
Step by step tutorial - Specific case of Cheat Engine use: How to cheat in 3D Pinball Space Cadet
Cheat Engine is a program that lets us slightly modify games on basic level by changing its executables and hexadecimals, that’s the reason why it may be a bit difficult to use with no previous practice. For ...
Cheat Engine: different and important uses you must know
Although the name implies cheating, Cheat Engine is such a powerful tool that has many different uses and can be used for a variety of things. The first one of course, is enabling cheats such as invincibility, super powers or even skipping entire levels of a game with the touch of a button or imputing a ...
Cross Platform Alternatives to Cheat Engine
Cheat Engine is a tool that allows users, among other things, to scan and modify a game’s code/memory in order to do a things such as lower the difficulty, see through walls, enable invulnerability or enable any other cheat, and despite the variety of alternatives, it still remains the tool of ...
At the time of downloading Cheat Engine you accept the terms of use and privacy policy stated by Parsec Media S.L. The download will be handled by a 3rd party download manager that provides an easier and safer download and installation of Cheat Engine. Additionally, the download manager offers the optional installation of several safe and trusted 3rd party applications and browser plugins which you may choose to install or not during the download process.